AI Insights · Timothy · July 2024
Top 5 Motorcycle Games on Android in Africa Q2 2024
Explore the performance of the top 5 motorcycle games on Android in Africa during Q2 2024, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 motorcycle games on the Android platform in Africa showed varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each application.
Motocross Bike Racing Game from SUPERIOR STUDIO saw a robust increase in weekly downloads, starting from around 45.3K in early April and peaking at approximately 102.3K in early June. The game's weekly active users also demonstrated a steady rise, growing from 192.2K at the beginning of April to 371.5K by mid-June.
Real Bike Racing by Italic Games experienced fluctuations in weekly downloads, starting at about 60.9K in early April and dipping to around 39.8K in early May before recovering to approximately 65.3K by the end of May. The weekly active users for this game varied, peaking at around 255.9K in early April and stabilizing at around 234.2K by the end of June.
Bike Race: Racing Game from Zego Global Pte showed a mixed performance, with weekly downloads peaking at around 72.3K in early May before declining to approximately 23.9K by the end of June. The game maintained a relatively high number of weekly active users, starting at 377.7K in early April and gradually decreasing to around 344.7K by the end of June. Revenue for this game was minimal, with a peak of about $16 in mid-May.
Traffic Bike Driving Simulator by Botanica Global had a notable decline in weekly downloads from 63.3K in early April to zero by the end of June. Despite this, the weekly active users remained relatively stable, fluctuating around the 270K mark throughout the quarter. Revenue for this game was negligible, with occasional earnings of $2.
Finally, Bike Race: Motorcycle Games from Wildlife Studios maintained consistent weekly downloads, starting at about 15.5K in early April and peaking at around 20.6K by mid-June. The game's weekly active users showed a steady increase, growing from 68K in early April to approximately 82.3K by the end of June, while revenue remained minimal, peaking at $8 in early May.
For more detailed insights and data, visit Sensor Tower.